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  • Raive : Just finished a very long session of SC2
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  • tristone : because he keeps the dragon from munching your bear bottom
  • Zinn : The betetr queston is why would a Zinn want to heal a Raive?
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Trinity Information for the curious..and rockwarmers...
Written by Raive   
Wednesday, 07 July 2010 18:28

Since the re-launching of the site, my pm box keeps getting the same questions on the current recruitment status that we are currently in, so I figure its best to post my response on the frontpage so everyone can take a looksee.

 

Trinity recruitment is currently closed!

The reason why our public recruitment is closed is simple, there is not enough information currently avaliable to warrant an open-house policy. Going by what is avaliable, there is 5 - 10 - 20 man content, guild advancement, crafting....and that's about it. These 3 elements combined would make any guild that wants to control its size rethink on recruiting until all 3 elements have been confirmed as to what part they will play in achieving overall guild synergy. Our roster currently sits at 26 man, so does that mean we will not consider any further? Absolutely not, placing an application and showing signs of interest is always appreciated and like how real life works, you never know what may happen.

 

How do we recruit?

With the announcement of how the soul class system will work, we found it almost impossible to follow traditional recruitment rules (by class) and have to set up a by archtype recruitment basis. We feel this not only benefits us as a guild that requires flexibility, but it allows the player to not be forced into an undesired roll 110% of the time. When we post recruitment openings, we go by the "class-action" relationship. Meaning we will look for certain particulars (as more information becomes avaliable) such as "Warrior-tank", or "Mage-dps", "Rogue-range", etc. Currently in pre-release form, we will not be working with the action, but more with the class as our roster is looking at a 24 - 29 size by time launch. After launch, the "class-action" will take place.

 

Are our policies final?

Like other guilds, no. Our policies are no where near final as information today may change tommorow, or next week. However, establishing a firm base of policies is crucial for current and future guild success. As more information becomes avaliable surrounding raiding, guild advancement, and crafting, we will take the necessary steps regarding our recruitment policies. If that means increasing/decreasing roster size or forming a crafting team, those are matters we will take under consideration.

So without further spam, for those who do share interest in the guild still, posting an application  does not hurt one's chances. We don't push the insta-decline button...even though I wish I had one. :o

 

 
Last Updated on Wednesday, 07 July 2010 19:11
 
Welcome to the new Trinity Website!
Written by Raive   
Tuesday, 15 June 2010 05:52

Welcome to the new home for the Trinity Organization! With hopes of our new found home in Rift: Planes of Telara, we believed it was necessary to open up with a brand new website! We will continue to fine tune the site to perform at an optimal level that is acceptable to both members and visitors. If you have any feedback you would like to leave with us, feel free to post on our forums or PM myself or Vandria. A few things to go over!

  • The contrast of the website will be adjusted as we recieve more feedback from users. We understand it may be too bright so we will continue to tone it down as needed.
  • The user database from our old website has been imported over so your posts and username has been saved so no need to re-register! If you are however unable to login, please use the "Lost Password" function to get it re-setup.
  • The forums is still under testing however it is open to be used. If you do not have access to the correct boards, feel free to post a request for access in the General Discussion forum.

 

Last Updated on Tuesday, 15 June 2010 06:15
 
 

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Recruitment

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